//
//  AppDelegate.swift
//  SmartEyeForDoctor
//
//  Created by QDSG on 2021/4/2.
//

import UIKit
import IQKeyboardManagerSwift

@main
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        if #available(iOS 13.0, *) {
            
        } else {
            self.window = UIWindow(frame: UIScreen.main.bounds)
            self.window?.rootViewController = UserDefaults.authToken.isEmpty ? SENavigationController(rootViewController: SELoginViewController()) : SETabBarController()
            self.window?.makeKeyAndVisible()
        }
        
        IQKeyboardManager.shared.enable = true

        setupJpush(launchOptions)
        
        UIButton.initializeMethod()

        AppDelegate.requestAppVersionFromAppStore()

        AppDelegate.setupXylink()

        return true
    }
    
    func applicationWillTerminate(_ application: UIApplication) {
        SEIMManager.destroy()
    }

    func applicationDidBecomeActive(_ application: UIApplication) {
        AppDelegate.resetBadge()
    }


    // MARK: UISceneSession Lifecycle
    @available(iOS 13.0, *)
    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }
    @available(iOS 13.0, *)
    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }

}

